This week's update is about Tangara's support for the Lua scripting language. I'll talk a bit about what Lua is, describe what it can do, and share some fun examples of how you can control Tangara from a Lua console. Then Hailey will show off the desktop companion app she's been working on, which uses Lua to do some really cool things as well. Read the full update.
This time, we take an in-depth look at making large-scale custom changes like swapping in a physical rotary encoder. Read the full update.
In this week's update, I'll be talking about the thing you have to talk about if you've made an audio device: the design and quality of Tangara's audio output. I don't like just throwing out a bunch of very technical measurements and hoping people trust they're good, so I will also give a very brief introduction to audio quality measurement in general. I'll then go through a neat little hack you can do to Tangara's audio chain to improve compatibility with cheap, sensitive IEMs. Read the full update.
In this update, we'll go through the history of why we chose a capacitive touchwheel for Tangara, how the current design works, and what it can do, as well as some resources and tips for incorporating this kind of touchwheel into your own projects. Read the full update.