SlimeVR
Gaming
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SlimeVR Full-Body Tracker

An affordable, comfortable, wireless, 360° solution for full-body tracking in virtual reality

$3,295,655 raised

of $180,000 goal

1,830% Funded! Order Below

Available for pre-order.

$195 - $560

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SlimeVR is a set of open hardware sensors and open source software that facilitates full-body tracking (FBT) in virtual reality. With no base station required, SlimeVR makes wireless VR FBT affordable and comfortable.

How Does it Work?

SlimeVR FBT provides simple, effective tracking of your body and limbs in VR games and other applications. it makes full-body tracking comfortable and affordable by leveraging high-quality inertial measurement unit (IMU) sensors and a Wi-Fi connection to your PC rather than wires, cameras, or base stations. Taking the Lower-body set as an example, five trackers—one on each thigh, another on each ankle, and a fifth at the chest—are enough to get the job done. Each tracker monitors its own rotation in space, and SlimeVR software uses your proportions and headset location to calculate joint angles and estimate limb positions. In more technical terms, SlimeVR relies on absolute-orientation sensors, a configurable skeleton model, and forward kinematics. The result is like having virtual Vive trackers at key locations on your body.

The base set of five trackers is sufficient to cover lower-body movement (legs and waist) and is widely supported by VR games and applications. VRChat, NeosVR and LIV can use additional SlimeVR trackers to monitor the position and rotation of your feet, knees, elbows, chest, and more!

Optimized for Accessibility & Comfort

Your comfort is our primary goal. SlimeVR trackers are lightweight, easy to wear, and entirely self-contained. Because they do not depend on cameras or base stations, they are able to track a wide range of motion without ever being occluded, or blocked from view, in a way that would cause external sensors to lose track of them.

Compatible With Many Different Platforms

SlimeVR is broadly supported by popular VR software, including:

And much more as we grow!

What About the Oculus (Meta) Quest?

Support for Full-Body Tracking depends on the game and its developers. Currently, only VRChat and VRWorkout support Full-Body Tracking with SlimeVR on Oculus Quest without the need to run the game on a PC.

Full support of this is still in development, but thans to the recent updates from VRChat, where they introduced OSCTrackers, it’s now possible to use SlimeVR fully standalone with VRChat! Here’s a guide from TheMysticle that shows the set up process. Important note: We are still working on Android and Quest app for SlimeVR, so for now it requires using a terminal emulator to run, but we plan to solve it soon!

Features & Specifications

Interference & Drift

SlimeVR is not affected by magnetic interference or positional drift, despite its reliance on IMU sensors for tracking. Each tracker only monitors its own rotation, which is enough for our software to estimate your pose. That means your virtual legs will never do that thing where they suddenly fly away. (So embarrassing…) SlimeVR is also unaffected by magnets or metal, as it does not rely on a magnetometer. Over time, there is some horizontal-rotation (yaw) drift, so body parts can end up facing the wrong direction after a while. We’ve done a lot of work to compensate for this, however, and it typically takes between 20 minutes and two hours, depending on your activity, for any drift to become apparent. And if it does become apparent, don’t worry. Sensor recalibration is incredibly user friendly. In order to fix any drift issues that might arise, all you have to do is hold a straight pose while pressing a single button.

Comparisons

SlimeVRViveTundraAprilTagAmethystHaritoraXmocopi
Developer SlimeVR HTC Tundra Ju1ce, DIY K2VR Team Shiftall Sony
Form factor 5x 50 g trackers 3x 75 g trackers 3x 50 g trackers QR codes & central camera Central camera 5 trackers connected by wires 6x 8g trackers
Battery Life15 h 7.5 h 7 h 10 h 10 h
Base stationNo (Wi-Fi) SteamVR Lighthouse SteamVR Lighthouse Any camera Kinect No (Bluetooth) No (Bluetooth)
Prone to occlusionNo Yes Yes Yes Yes No No
Coverage360° 360° 360° 360° ² 360° 360° 360°
Precision1-10 cm ¹ < 1 mm < 1 mm < 1 cm 1-10 cm 1-10 cm ¹ 1-20 cm
Latency~15 ms ~15 ms ~15 ms 30+ ms ~20 ms >15 ms 50+ ms
Update rate100 Hz 90-144 Hz 90-144 Hz Camera framerate 30 Hz 50-100 Hz 50 Hz
RangeWi-Fi coverage 10 m 10 m 2-3 m 2-4 m Bluetooth coverage Bluetooth coverage
Can track any objectNo Yes Yes Yes No No No
Open SourceSW + HW No No SW + HW SW No No
Price$195 $390 + ~$400 Lighthouse $360 + ~$400 Lighthouse Printer & camera ~$30 (used Kinect) $270 $449

¹ The precision of SlimeVR and HaritoraX tracking technology depends on your setup, on the plane used for measurement, and on how your back bends.
² AprilTag requires additional waist tracker with a phone or other tracking technology (has reliable 180° coverage without).

Available Tracker Sets

The base set of five trackers is sufficient to cover lower-body movement (legs and waist) and is widely supported by VR games and applications. However, with SlimeVR you can customise your experience in VRChat, NeosVR and LIV to track specific movements, allowing you to finely track the bones you want with additional trackers allowing you to track feet, knees, elbows, chest and more! Tracker Extensions are smaller, auxiliary trackers without batteries or Wi-Fi capability. They connect to a primary tracker by means of a wire and provide a simple, comfortable way to add additional tracking points.

The table below illustrates how different sets of SlimeVR trackers can be used in games and sowftware games and software that support 11-point tracking (like VRChat, NeosVR or LIV) or six-point tracking (Blade and Sorcery and some other games). It’s possible to change the layout and focus on what you’d need more, for example, attaching trackers to elbows instead of feet. SlimeVR can also partially mix and match with other tracking systems, like tracking lower body with Vive trackers and elbows with SlimeVR.

SetPrimary trackersExtensionsFor 11-point tracking (VRChat, NeosVR, LIV)For six-point tracking (B&S and others)Price
Lower-Body Set50Waist position & rotation, foot position, knee position & rotationWaist position & rotation, foot position$195
Core Set51Waist position & rotation with increased precision¹, foot position, knee position & rotation, chest position & rotationWaist position & rotation with increased precision¹, foot position$225
Enhanced Core Set53Waist position & rotation with increased precision¹, foot position & rotation, knee position & rotation, chest position & rotationWaist position & rotation with increased precision¹, foot position & rotation$275
Full-Body Set73Waist position & rotation with increased precision¹, foot position & rotation, knee position & rotation, chest position & rotation, elbow position & rotationWaist position & rotation with increased precision¹, foot position & rotation$350
Deluxe Tracker Set106A future-proof tracker set for the VR obsessed – with capabilities at least equivalent to the set above, plus a little something extra for motion capture, experimentation, and imagination.Waist position & rotation with increased precision¹, foot position & rotation$560

¹ Chest tracker extension improves spine tracking, which greatly increases precision while sitting or bending, especially in extreme poses.

Below is a video by ZRock35 that showcases tracking with different SlimeVR sets. It’s also a good demo of how much better the tracking has become since the campaign started!

Committed to Open Source & DIY Electronics

SlimeVR is open hardware driven by open source software and is released under a permissive MIT license. This open design empowers the VR community to expand on the SlimeVR ecosystem, create new devices, add compatibility with new software, and improve upon all aspects of the project. For our part, we are focused on helping that community expand SlimeVR infrastructure by adding support for various devices, protocols, and features. We are part of an active DIY community, members of which build their own SlimeVR trackers, help others get into DIY electronics, contribute to our documentation, and develop hardware with different features and at different price points. All of our hardware is hacker friendly, and we encourage you to use it in new ways and adapt it to your needs! You can find documentation about our DIY kits on our website!

Support & Documentation

Our open source software and firmware is in our GitHub repository. We have guides and schematics for easy DIY and are working with the community to make them better, more accessible, and compatible with a wide range of hardware and tools.

More specifically, our documentation is here, and our GitHub repository contains:

The official hardware design is hosted on OSHWLab:

Join our community on Discord to meet other VR hackers or to chat about SlimeVR. You can also find us on YouTube. And, if you have a question for our team, you can reach out using the Ask a technical question link below.

Manufacturing Plan

Production SlimeVR boards will be fabricated and assembled by LZJ PCB, a contract manufacturer with whom we have worked to produce various SlimeVR prototypes. IMU modules will be produced by AssemTec Europe. Each board will be tested at their factory and by us after final assembly. ICOMold will handle injection molding for the tracker cases, and the final assembly will be done by our team in Estonia and the Netherlands. We have agreements in place with all of our partners, and they are ready to begin production as soon as the campaign comes to an close and parts become available.

Due to the global chip shortage, the main sensor we are using—BNO085 by CEVA—has a pretty long lead time of 28 weeks. While that’s not great, it’s better than what some projects are up against these days. And of course it could change, depending on the global situation. We have preliminary agreements with multiple suppliers, including CEVA, and we will place our order(s) as soon as the campaign concludes. If the estimates change, we will let you know right away by means of a campaign update.

Fulfillment & Logistics

After the SlimeVR hardware is manufactured, it will be sent to Crowd Supply’s fulfillment partner, Mouser Electronics, who will distribute it to backers worldwide. You can learn more about Crowd Supply’s fulfillment service under Ordering, Paying, and Shipping in their guide.

Risks & Challenges

SlimeVR Trackers went through many prototype revisions, and our current hardware design is complete and has been tested by a few YouTube reviewers. The software, firmware, and hardware were also tested by our DIY community. The current server software performs well, but we are still working to make it even more user-friendly and to expand its feature set.

It is possible that we will face additional component-availability challenges beyond those mentioned above. Because of the project’s time line, all parts will be ordered as soon as possible to reduce delays. The good news is that all of the components except that main IMU can be swapped out for alternatives without affecting the end-user experience in any way. (We know this, because we’ve done it a few times while prototyping.) Finally, our project financials are such that we have a bit of a buffer we can use to address any sudden price increases, in both critical and non-critical parts, should they occur.

In the Press

Geeky Gadgets

"Virtual reality developers, gamers and enthusiasts may be interested in a new full body tracker gearing up to launch via Crowd Supply. The SlimeVR Full Body Tracker consists of a set of sensors and software for Full Body Tracking..."

The Virtual Reality Show

"This is the CHEAPEST full body tracking I’ve covered on my channel yet! Slime VR is a complete game changer considering you DON’T need base stations. "

Hackster News

"Low-cost body tracking pucks require no cameras or base stations, and the software and firmware are both permissively licensed."

The Mysticle

"This is Full Body Tracking for virtual reality that is for everyone. "


Ask a Question

Produced by SlimeVR in Rotterdam, the Netherlands.

Sold and shipped by Crowd Supply.

Lower-Body Set

Five SlimeVR trackers, enough to track the position and rotation of your waist and your knees, as well as the position of your feet. Includes five straps and one USB Type-C cable.

$195 $8 US Shipping / $18 Worldwide

Core Set (5+1)

Five SlimeVR Trackers and one Tracker Extension, enough to track the position and rotation of your waist (with improved precision), your knees, and your chest, as well as the position of your feet. Includes six straps and one USB Type-C cable.

$225 $8 US Shipping / $18 Worldwide

Enhanced Core Set (5+3)

Five SlimeVR Trackers and three Tracker Extensions, enough to track the position and rotation of your waist (with improved precision), your knees, your chest, and your feet. Includes eight straps and one USB Type-C cable.

$275 $8 US Shipping / $18 Worldwide

Full-Body Set (7+3)

Seven SlimeVR Trackers and three Tracker Extensions, enough to track the position and rotation of your waist (with improved precision), your knees, your feet, your chest, and your elbows. Includes 10 straps and one USB Type-C cable.

$350 $8 US Shipping / $18 Worldwide

Deluxe Tracker Set (10+6)

10 SlimeVR Trackers and six Tracker Extensions, enough to track the position and rotation of your waist (with improved precision), your knees, your chest, your feet, and your elbows – with enough left over to experiment with motion capture and other innovations. Includes 16 straps and one USB Type-C cable.

$560 Free US Shipping / $18 Worldwide

DIY Kit - Full-Body Set (7+3)

Seven DIY SlimeVR Tracker boards and three Tracker Extension boards, enough to track the position and rotation of your waist (with improved precision), your knees, your chest, your feet, and your elbows. This DIY kit includes only the boards and connecting wires for the Tracker Extensions. It does not come with enclosures, straps, batteries, or other accessories.

$275 $8 US Shipping / $18 Worldwide

About the Team

SlimeVR

Rotterdam, the Netherlands  ·   slimevr.dev

A small company enthusiastically pursuing the goal of bringing accessible VR to a wide audience.

See Also

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