This update includes a 3D render designed to give you a sense of what our translucent purple enclosures will look like. It also describes our Skeleton Auto-Configuration tool, which is part of the interactive setup process we are developing to help you get up and running as quickly and easily as possible. Read the full update.
Join us for an informative and fun SlimeVR AMA in the Crowd Supply Discord this Wednesday, September 15th 2021 at 1pm PST. You will be able to chat with the SlimeVR creators and ask questions for the allotted hour. View the full update for a link to a Discord invite. Read the full update.
Thanks to your support, the SlimeVR campaign was funded within 12 hours. Currently, more than 1000 people have ordered themselves a Slime set or two. This is a huge step for open source VR, and hopefully it's only the first of many. This update talks a bit about our place in the open source community that has grown up around full-body tracking for VR, introduces a new foot-tracking video, and briefly mentions our plans for the near future Read the full update.
We believe that VR, like all technology, should be open and accessible. SlimeVR Full-Body Tracking is our first step toward that objective – toward a world in which VR is both more immersive and more affordable. SlimeVR trackers not only compete with more expensive alternatives, they surpass them in many ways: SlimeVR trackers can't be occluded, they're compatible with any PCVR setup (without requiring additional base stations), they can be used in a room of any size, and their batteries last for up to 15 hours of playtime. Read the full update.
Mobile, Open Hardware, RISC-V System-on-Chip (SoC) Development Kit
An Arduino shield with a GPU, FPGA, HDMI, and Python support for gaming and audiovisuals
An FPGA-based SoM with integrated vision, audio, and motion-sensing capability