SlimeVR Full-Body Tracker

An affordable, comfortable, wireless, 360° solution for full-body tracking in virtual reality

Available for pre-order

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Feb 27, 2024

More Slimes Have Shipped!

After the previous big shipment was processed without problems, we now have all doors opened to assemble, pack and ship more Slimes to you all! Read the full update.


Jan 05, 2024

FCC Certification is Complete, Shipment Continues

It's taken us a lot of time and effort, but we finally got SlimeVR properly certified with FCC as a wearable device, along with our own FCC ID. That means there are no more obstacles for us to ship Slimes to you, the backers! Which is what we're doing now! Read the full update.


Nov 17, 2023

Current Progress

Hey everyone, SlimeVR team here with a quick update on the current state of things, and as a follow-up to the previous update. Read the full update.


Oct 04, 2023

Certifications and Shipping Delays

In our previous update we mentioned that both Shipment 2 and Shipment 3 had arrived to Mouser. Sadly, some of it didn't actually happen. Due to publication delays when we wrote the update, Shipment 3 wasn't yet in Mouser's warehouse, it was still waiting at US customs. We didn't expect anything to go wrong there, so we proceeded to post the update. Read the full update.


Aug 11, 2023

Shipping to Backers!

That took longer than expected, after our previous update, but we're extremely happy to share that two shipments have arrived at Crowd Supply's warehouse and are currently being sent to backers! If your order is in one of these shipments, you should receive an email with a tracking number soon (if you haven't already). If your order is not in one these shipments, then we're still working on it, and it will ship out soon! Read the full update.


Jul 12, 2023

First Batch of SlimeVR Sets Shipping Soon! Here's How to Get Started

The day has finally come, the first large shipment of Slimes has left our Cave (it actually happened a few days before this update, sorry for the delays)! They are now on their way to Crowd Supply's distribution warehouse, and from there they will be shipped to you! Read the full update.


May 30, 2023

Assembly Progress

Heyo! We wanted to make a quick update to let you know how the assembly is going. We're still didn't ship despite our hopes in the last update, mainly because new tester turned out a way bigger and challenging project than we anticipated. It's still not finished, though we think it will be in the next few days. That doesn't mean we're not busy, of course! While some in our team are working on the tester, others are continuously working on packing and assembly of accessories, boxes, and such things. Read the full update.


May 05, 2023

Current State of Production

Hi everyone, SlimeVR team is here with the production update and other news! Let's start with good stuff: we have all parts that we need to start packing and shipping the batch 1 of SlimeVR! We're also has a lot of parts for batch 2, and the rest are on order and will arrive soon. Read the full update.


Mar 09, 2023

DIY Kits are Shipping!

It's been only couple weeks since the last update, but we're back and with amazing news: DIY Kits are shipping! Read the full update.


Feb 17, 2023

SlimeVR Production Is In Full Swing

Hayo~ It's been a while! We ended last year and started this one with assembling Slimes. We even did a few livestreams of the process from our cave. And today, we want to share with you what state the production is in, which problems we're still facing, and some cool stuff that we have! Read the full update.


Dec 16, 2022

SlimeVR Works With Quest 2 Standalone

Heyo, we have some fun news for you! Every time when we were asked if SlimeVR would work with VRChat on Quest 2 without PC, our answer was always the same: VRChat itself doesn't support Full-Body Tracking on Quest, so SlimeVR couldn't support it either. Well that has now changed! Read the full update.


Oct 12, 2022

Production Status and Other Updates

Hi everyone! Sorry for sporadic updates: as usual, one thing led to another and here we are. In this update we want to share where the production is, how SlimeVR has evolved over the last few months, and when everything should be done. Read the full update.


Jul 28, 2022

Production Start Delays and New IMUs

Hi everyone! As you have likely noticed, things often don't go as planned. In our previous update, as well as an update before this, we planned that new review sets would be shipped to reviewers and developers in April, and first batch would be shipped to backers somewhere mid-summer. It's end of July and none of this has happened yet; so let's break down why, what has been done, and what are the next steps in fulfilling the SlimeVR campaign. Read the full update.


Mar 08, 2022

Production Start and Review Units

As famous professor said: "Good news, everyone!" Except this time it's actually good news: We received the first shipment of BNO085 chips - the main chips used in SlimeVR and the cause of all delays. We have the first 500 on hand with more coming by the end of March. Read the full update.


Dec 29, 2021

Progress and Schedule Updates

Happy holidays, everyone! It's been a while, so this is going to be a long update. This update includes details about the revised shipping schedule, DIY trackers, progress on PCBs and molds, and plans for 2022. Read the full update.


Oct 12, 2021

Thank You!

This is our last day of crowdfunding – that fateful moment in which you might expect a creator to turn up the pressure, urging you to back their campaign while you still can. But that's not why we're here. :) As we mentioned in our previous update, Crowd Supply will continue selling SlimeVR trackers until they run out of the stock units they purchased from us during the campaign. (And possibly well after that, as long as we're still making Slimes.) Instead, we just want to say thanks... Read the full update.


Oct 07, 2021

Shipping Estimates & Post-Campaign Plans

As our crowdfunding campaign comes to an incredibly successful end (thanks for the support everybody!), it's time to talk about what comes next. Read the full update.


Oct 01, 2021

Frequently Asked Questions

Throughout the course of our campaign, and long before it began, you've been asking us questions. Today we will try to answer as many of them as possible and put those answers here for all to see! Read the full update.


Sep 24, 2021

Progress So Far

This update includes a breakdown of what's been keeping us busy, lately, including an early, work-in-progress, proof-of-concept demo of possible, future support for standalone Oculus Quest applications. (How's that for a disclaimer?) Read the full update.


Sep 15, 2021

A Render of Our Translucent Purple Enclosures & More About Device Configuration

This update includes a 3D render designed to give you a sense of what our translucent purple enclosures will look like. It also describes our Skeleton Auto-Configuration tool, which is part of the interactive setup process we are developing to help you get up and running as quickly and easily as possible. Read the full update.


Sep 13, 2021

Join us for an AMA on Discord this Wednesday Sep. 15th!

Join us for an informative and fun SlimeVR AMA in the Crowd Supply Discord this Wednesday, September 15th 2021 at 1pm PST. You will be able to chat with the SlimeVR creators and ask questions for the allotted hour. View the full update for a link to a Discord invite. Read the full update.


Sep 07, 2021

Thank You, DIY, Open Source, and the Future

Thanks to your support, the SlimeVR campaign was funded within 12 hours. Currently, more than 1000 people have ordered themselves a Slime set or two. This is a huge step for open source VR, and hopefully it's only the first of many. This update talks a bit about our place in the open source community that has grown up around full-body tracking for VR, introduces a new foot-tracking video, and briefly mentions our plans for the near future Read the full update.


Aug 31, 2021

Our Campaign Is Live!

We believe that VR, like all technology, should be open and accessible. SlimeVR Full-Body Tracking is our first step toward that objective – toward a world in which VR is both more immersive and more affordable. SlimeVR trackers not only compete with more expensive alternatives, they surpass them in many ways: SlimeVR trackers can't be occluded, they're compatible with any PCVR setup (without requiring additional base stations), they can be used in a room of any size, and their batteries last for up to 15 hours of playtime. Read the full update.

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