The names results are in. Read the full update.
The nomination phase for two votes has ended, and voting starts now. Read the full update.
It's late, but it's finally here! Read the full update.
In the last update, I noted that I was working on a system to make the Mantanoids (that's the main recurring enemy of the game) appear smarter. Read the full update.
The artwork for Milestone 1 is all finished. Read the full update.
Take note, this is not, I repeat, NOT Milestone 1. Rather, this is a pre-Milestone 1 release of Hexoshi. Consider it like a sort of Milestone 0.9, if you will. Read the full update.
All votes are in. As usual, only a couple people voted, but in any case, these were the results. Read the full update.
Nominations are now closed, and it's time to vote. Read the full update.
A new nomination phase has started for determining what to do with the funds raised above and beyond Milestone 1's target. Read the full update.
Hello! This is Luke, Hexoshi's pixel artist, with an update on the state of Milestone 1. Read the full update.
It probably looks on the outside like Hexoshi is dormant, and I must apologize for that. Regardless of appearances, I am actually busier than I have been in a long time... Read the full update.
I must apologize for the late announcement of the voting results. I just so happened to launch a Patreon page at the same time as the voting ended, so I forgot to do so. Read the full update.
Now is the time to vote on the following question: What should the first major area of the game (the blue area which all the rooms in the current pre-alpha version are a part of) be called? Please indicate your top 5 choices in order of preference. Read the full update.
A new nomination phase has started for determining the name of Hexoshi's first area (the one which all current rooms are located in). The corresponding task is here: Read the full update.
I was in the midst of a massive, widespread power outage here in Michigan, so I took this opportunity to write another update explaining what has been going on, since it's long overdue. Read the full update.
The voting phase for enemies is over, with the turnout having been rather low (3 voters). That's OK, though. After compounding everyone's votes together, the following was the order of preference for the suggested enemies: Read the full update.
It's time to vote on the new enemies which will be added for Milestone 1. More specifically, there are two questions which all registered voters can vote on: Read the full update.
Hexoshi has been approved on Savannah! Because of this, further development will be done there. Read the full update.
Because of the nature of this particular issue and the fact that nominations only started coming in a few days ago, I have decided to extend the nomination phase for enemies until January 27. Read the full update.
Although it seems a bit early, I think it's a good idea to begin the nomination phase for the question: What new enemies should be added to Hexoshi for Milestone 1? Read the full update.
The first poll has concluded, and the results are in. Read the full update.
It's time for the first vote. Which Milestone 1 goal should we focus on first? Read the full update.
Boy, do we have quite an update today! Lots of stuff is going on. Read the full update.
As the year 2016 comes to a close, so does this campaign. I am glad that it has been a success and look forward to completing Milestone 1 in 2017. But it's not over yet! Read the full update.
I unfortunately haven't been able to do much this week with Hexoshi because of a busy week at work. Read the full update.
Over on Hexoshi's GitLab page, I and a volunteer have been working on extending Hexoshi's font to support accented characters. As of today, most of the major characters are now available for translations. Read the full update.
Some people have suggested I outline some of the plans for future milestones. Read the full update.
Over the last few days, I have been updating Hexoshi's rooms to use some new edge tiles I made a few days ago. This improves something about the tiles that was minor, but really bothered me: the walls an ceilings looked unnaturally straight. Now, they look more jagged, as they ought to: Read the full update.
Only a day after this campaign reached 50% of its goal, our entire goal has now been reached! It was quite a surprise yesterday when, while on a break during a busy day at work, I noticed that someone had contributed roughly $500 since I had last checked it. Read the full update.
Yesterday, while I was at work, funding for this campaign passed the 50% mark! Of course, this is magnificent; in just one out of about four weeks, we are halfway through our target. If we keep this up, we might be able to fund both Milestone 1 and Milestone 2 at the same time! Read the full update.
This campaign is now over a third of the way funded, which is great! Let's keep it going! :) In other news, it was brought to my attention today that the instructions on the Hexoshi Download page didn't work. Read the full update.
Even though it has only been two days, we have crossed the 25% mark! I can't thank everyone enough for the amount of support we have received, whether that support comes in the form of a contribution to this campaign or just spreading the word. It means a lot. Read the full update.
That was an intense first day of the crowdfunding campaign! $200 have already been raised, which might not seem like much, but it's 18% of the entire campaign goal. We're on a roll; let's keep it up! Read the full update.